Loopstrike is a fun 2D game about going around a ring collecting notes!

Explore your way through 2 levels. Lose over and over until you win. 

In made in raylib. For Backinthegame jam.

Comments

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Starting the game wasn't very intuitive. I clicked play, I clicked the 1 on the level select, nothing happened, and the level started right when I tried pressing 1 on my keyboard. Trying a second time it seemed like clicking was what actually worked, so I think it was just a freeze in the game the first time? Anyway, UI feedback gets overlooked a lot in jam games, so maybe something to think about in future projects.

I was reading the instructions the first two times and lost while reading. In general, the less reading the player needs to do, the better, expecially during active gameplay. I'd prefer a short tutorial level that actually slows down (or possible freezes the game entirely) to and shows a prompt for the players to press. 

Like initial I read to right-click to place a box, and saw the green area, so I assumed I was suppose to place a box IN the green area. I wasted my third attempt trying to do that. Maybe the green area shouldn't even be there until the user is prompted to click it for the first time?

I'm not certain but I think this game could go with only 1 button? Clicking in the green area speeds up, clicking anywhere else leaves a box? This could also be mapped to keyboard or gamepad in case players don't want to use the mouse.

After playing a couple times, I'm not sure what the goal is or what's causing me to lose. I guess if the needles stops entirely but I also saw some circles coming inward without any context., and they also end the game. It's unclear what I should (or can) do to prevent that.

Thanks for the feedback.

There's some issues with the export build with raylib, that isn't my fault that the button doesn't work for a few clicks.

Also yes, I going to push out a update fixing all of these. This is very great concerns that I missed over. Thanks.